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I have been working on other characters, however not managed to complete either the characters or PDF's currently but will be working on them this weekend.

Sphere ball 

Screenshot of Ball character from photoshop
I was working on this adorable little thing (minus the spikes). It was enjoyable to draw all the spikes, I was actually given the idea because I wanted a simplistic characters to begin with, the sphere part anyway. the additional detail of the spikes probably not so much. 

Sharkinator

Screenshot of Shark Character from Photoshop


This character I am unsure about as yet, it was put together relatively quickly, and though I like the eye on the character and the wings, I am not convinced about anything else and thus may require refining. A friend commented that it looked more like a bullet. So it may be implemented into a characters weapon, rather than have it's own page. 

Struggling for inspiration for the next character, whilst working on the above I took to the internet and began researching characters. I just kept thinking about some of the games I play and the anthropomorphic characters available to choose from there. I then began researching strong female animals and came across this link. The two that I picked out were Komodo Dragon and Honey Bees. 

4. I also put together some images in my Pinterest account to use as reference images.
5. The Use of Anthropomorphism in the Animation of Animals

Komodo Dragon
Screenshot from photoshop on Komodo Dragon progress.
I am pleased with how she is turning out, however combining some of the female bodybuilders I have looked at previously I would like to combine more muscle into this character. this will aid in filling the double page by highlighting that female characters can have muscles also and still look feminine.

So that's my work in progress, amongst getting some of the pages tested and reworking the previous one's to a decent standard.

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